Digital Gaming: Implication to Undergraduate Students’ Study habits, Academic Achievement and Time Management

Authors

  • Janet A. Orioque College of Graduate Studies, Palompon Institute of Technology, Palompon, Leyte, Philippines
  • Haide D. Selpa College of Technology and Engineering, Palompon Institute of Technology, Palompon, Leyte, Philippines

DOI:

https://doi.org/10.69478/JITC2021v3n2a02

Keywords:

Digital gaming, Study habits, Academic achievement, Time management, Descriptive-correlational design

Abstract

Digital technology had a huge impact on the lives of the younger generation, particularly the students. Mobile and internet involvement are used to facilitate their socialization process. Time spent on a digital device is an important component of their lives. Their attraction to the digital world prevents them from concentrating on their studies. The main aim of this study was to examine whether undergraduate students are engaged in digital gaming and its effect on their study habits and academic achievement with time management as a mediating variable. It employed a descriptive-correlational research design, utilizing questionnaires as an instrument in obtaining relevant data. The statistical treatment used were frequency, means, and Pearson r. Results showed that majority of the students spent high in digital gaming; had very good time management skills; good study habits and academic achievement. That is, frequency and length of time in digital gaming had no effect on students and academic achievement. Contributory of which is the students’ good time management, hence their academic achievement was significantly not affected. These results led the researchers to conclude the importance of time management among students. Generally, digital gaming cannot significantly affect the study habits and academic achievement of students especially those who possess good time management skills, this study can be investigated further to strengthen the findings.

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Published

2021-12-30

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How to Cite

Digital Gaming: Implication to Undergraduate Students’ Study habits, Academic Achievement and Time Management. (2021). Journal of Innovative Technology Convergence, 3(2). https://doi.org/10.69478/JITC2021v3n2a02

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